#include "InputClass.h"


InputClass::InputClass() {
}


InputClass::InputClass(const InputClass& other) {
}


InputClass::~InputClass() {
}


void InputClass::Initialize() {
	int i;

	// Initialize all the keys to being released and not pressed.
	for (i = 0; i<256; i++) {
		m_keys[i] = false;
	}
}


void InputClass::KeyDown(unsigned int input) {
	// If a key is pressed then save that state in the key array.
	m_keys[input] = true;
}


void InputClass::KeyUp(unsigned int input) {
	// If a key is released then clear that state in the key array.
	m_keys[input] = false;
}


bool InputClass::IsKeyDown(unsigned int key) {
	// Return what state the key is in (pressed/not pressed).
	return m_keys[key];
}